![]() ![]() ![]() To be blunt, it’s virtually impossible to look around in this game – panning the gun or the commander’s thermal viewer is sheer torture with either mouse or keyboard. This would all be a blast if the controls weren’t ripped straight from the lower bowels of Hell. For example, you can hop into the commander’s station and scan the landscape for threats using the CITV (Commander’s Independent Thermal Viewer) while keeping an eye on the IVIS (Inter-vehicular Information System) tactical map and even the extension to the Gunner’s Primary Sight. It doesn’t make much difference though – you can hop into the driver’s seat and still be able to target and shoot with the gun but at the same time individual stations offer more of a fine-tuning option for each system when precision calls for it. Each station is finely modeled, with individual controls that can be manipulated using the mouse. In Armored Fist, you have a choice of controlling the M1A2 Abrams MBT (Main Battle Tank) from one of three perspectives – driver, gunner or commander. Although you may find some incremental advances, the game is still too needlessly awkward to fully enjoy despite its notably arcade pedigree. ![]() Still, some of these low points could have been given a pass by patient gamers if it weren’t for the controls and graphics, both of which are beyond offensive. A Fistfull Of Bad ControlsĪ few recurring issues have long characterized the series, including some terribly uninspired controls and camera, lackluster mission design, rubbish engine and poor realism (Novalogic swears this is the ‘definitive M1A2 Abrams simulation’ – what were they smoking?). Now we have the third and final Armored Fist game, forever cementing the series as the prime example of gaming mediocrity that it always was. NovaLogic’s Armored Fist series didn’t quite start out with a bang, and the announcement of a sequel – and after that yet another sequel – left plenty of room for due skepticism. ![]()
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